![]() ![]() In 15mm I can put a couple of infantry platoons plus support on the table per side without it looking like the FoW tank car park, and the rules cover most eventualities. I use Battlegroup alongside Chain of Command - CoC is my goto game, but if I want to put lots of toys on the table I use Battlegroup. How do you rate their mechanics? Historical feel? and why? How do the tables look? Do you see rows of tanks sitting inches from the enemy row of tanks?ĭoes each nationality have a slightly different feel?ĭo they provide options for dealing with the problems a commander would face? Smoke, obstacles, are AT guns poor or good choices? etc What is your opinion of the rules - Battlegroup and if you have played then IABSM Want rules that make you the player deal with type of issues and problems a command would face and that allow you to make similar decisions - Play the game, not the rules While I like fast flowing it can not be at the expense of feel for the period. Not really a fan of a single D6 for most tests (especially morale)Ĭompany / Battalion level games, such as the three listed above.Įmphasis on Maneuver and Command and Control (which can take many formats) Liked the two different types of shooting and mechanics involved (Area and aimed) ![]() Liked the command, rolling for actions and how they were applied ![]() ![]() Have just put in a order for both the "Battlegroup + Ovelord" and "Panzergrenadier" rule books and have been looking at "I ain't been shot mum".īrief read of some of Battlegroup (from a free pdf) Not a fan of massed armour battles with nothing but heavy tanks. Always loved mixed combat groups, recon and light forces. I started with looking at "Chain of Command" but wanted to play with more then just an infantry platoon. The problem with WW2 (well, most periods really) is finding a set of rules that meet what you want. My preferred historical gaming is Napoleonic, Renaissance (Eastern Europe using By Fire and Sword) and have always been a fan of WW2. With the current stay at home I find myself with spare time and money. Have been a wargamer for many years, it has been almost 20 years since I did any gaming. I have deliberately posted in this thread as it deals specifically with the topic I wanted to ask about. Just read the forum rules and (might have missed something) could not see anything about bringing old threads back to life. They're going for $20, plus $13 shipping to the states. Just this morning a UK games seller listed "over 10 copies" for sale. Months would go by without a single copy coming up on eBay. Copies would go for over $100, if you could find one. But Kursk went out of print.įor years it was impossible to find for a reasonable price. They made a stand-alone rulebook that works with all of these. The game was successful, so they made some expansions by this point they've covered Barbarossa, North Africa, the Blitzkrieg era and others. It's beautifully produced, with a lot of photos and painting guides. The book contained the rules of the game and lists/history for the battle of Kursk (1943). The first book/set of rules was called Battlegroup Kursk. As a result Battlegroup is my WWII GPW/Russian Front game these days. But Flames of War 4th Edition isn't working for me and it has caused the game to be less popular in my area. I've got big Soviet and German armies in 15mm for Flames of War. Battlegroup is a set of GPW/Russian Front wargame Rules that work for 15mm or 20mm models that is produced by Plastic Soldier Company. ![]()
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